Interactive Session 1: Electronic Garments as Interfaces for Sound Art
|Time:||14:45 - 16:15|
|Location:||Université de Montréal|
- “Electronic Garments as Interfaces for Sound Art”
This interactive session will outline the potential of wearable computing, specifically electronic garments, as an inherently intuitive interface for the creation of soundscapes using a “peripheral” style of interaction. We argue that garments offer an ideal model for the study of interactions that seamlessly shift between the focus and the periphery of awareness, based on the long history of clothing as an interface through which we navigate the world. Given the varied intensities of sensory stimulus perceived on the human body, garments provide the potential for embedding interaction in more central as well as more peripheral areas, with varying sensory attributes of stimulus: modality, intensity, location, and duration. In addition, human beings have historically developed the expertise to wear cumbersome, high performance, or domain specific clothing necessary in the performance of highly specialized tasks (such as undersea diving, running a marathon, or playing an instrument), and focusing fully on those tasks while the clothing remains in the background or periphery of awareness. We present several XS Labs electronic garments and the ways that they engage with sound-making. We will bring an assortment of electronic textile samples and interactive garments to discuss technical implementations and brainstorm possible future projects and collaborations.